﻿using UnityEngine;
using System.Collections;

public interface IInputController {

	Vector2 GetMovementDirection();

	//testing for crouching action
	bool CrouchButtonPressed();
	bool CrouchButtonDown();

	bool JumpButtonDown();

	bool FireButtonPressed();
	bool FireButtonDown();

	bool SwapWeaponPressed();

	bool ActionButtonDown();
	bool SecondaryActionButtonDown();
	bool CancelButtonDown();
	bool NavigateMenuUp();
	bool NavigateMenuDown();
}
